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// Cluster

Real-time video

WebRTC, streaming, and live media that has to survive real networks — negotiation, buffering, transcoding cost, and the failure modes that only show up at production framerate.

// Build it

Running this in production?

Real-time video breaks in the places a demo never reaches — negotiation, weak networks, the transcoding bill. Tell us what breaks and where; we reply within a day with a concrete next step.