// Cluster
Real-time video
WebRTC, streaming, and live media that has to survive real networks — negotiation, buffering, transcoding cost, and the failure modes that only show up at production framerate.
// Build it
Running this in production?
Real-time video breaks in the places a demo never reaches — negotiation, weak networks, the transcoding bill. Tell us what breaks and where; we reply within a day with a concrete next step.
